Gaming Vs. Gamification – Is There A Difference?

At first glance, game-based learning and gamification are similar and interchangeable terms. However, while both terms incorporate games and learning, the distinction is in how game elements are incorporated into the learning experience. This distinction leads to a more significant difference in learning outcomes when comparing game-based learning vs. gamification.

Only some things that look like a game are games. While game purists may scoff at this oversimplification, it is beneficial to think of games in education in terms of gamification, simulation, and (simply) games. Of course, the three approaches aren’t always mutually exclusive—they’re more of a continuum or overlapping circles in a Venn diagram—but they are noticeably different. 

What are gaming and gamification?

Gaming 

Gaming, a term used frequently in the digital entertainment industry, refers to the operation or play of video games on game consoles such as Personal Computers (online gaming), PlayStation, or Xbox.

These electronic games are expertly focused applications created by game developers for gamers’ entertainment and well-being.

Technology advancements over the last three decades have resulted in a rapid increase in video games as the gaming craze has grown in popularity worldwide.

Previously, players were ecstatic to be ‘in a game by competing and winning against their peers. But conversely, virtual reality allows players to enjoy an immersive experience by taking gaming to a whole new level.

Gaming has made education fun too. Interactive games has made teaching more efficient. A perfect example of educating kids via interactive gaming is brought by Motionmagix, who offers the best Interactive Projection Floor & Wall for kids.

Gamification

The addition of game elements or mechanics to an experience in order to increase engagement or enjoyment.

Typically, these game elements are separated from the actual learning content. Badges, leaderboards, timed activities, rewards, or points may be included in gamified lessons or activities.

Gaming vs. Gamification

A game is used for learning in game-based learning or gaming. A gaming element in a course is a play-based component. Puzzles and bingo games embedded in a lesson are two examples.

Gamification is the use of game-like characteristics to motivate and encourage learners to achieve the desired learning outcome. Some examples are leaderboards, badges, trophies, point systems, and “unlocking” new content after mastery of previous content.

Gaming aims to use a game to achieve a skill or learning objective. The game is built into the curriculum. Consider it a design element like a graphic, table, or video. Then, you play the game and gain knowledge.

Gamification is an entirely pedagogical system. The entire course is based on the idea of playing a game rather than actually playing a game. You’re making a game out of something that isn’t. Gamification, like finding coupons, collecting frequent flyer miles, or upgrading to the next-level credit card, appeals to the learner’s competitive side. Our lives have been gamified, and education is catching on.

Game-based thinking and techniques are used in both well-developed games and gamification to solve a business need, motivate the learner, and promote skill development. 

Michael Caine

Michael Caine is the Owner of Amir Articles and also the founder of ANO Digital (Most Powerful Online Content Creator Company), from the USA, studied MBA in 2012, love to play games and write content in different categories.